Wednesday, October 18, 2006

this week in retail and rage

It was my friday night, so I was lonesome and a little depressed. So I went to the mall.(1) It was important to demonstrate to myself that there're other games than Metroid Prime: Hunters. I wandered around the GameCrease, fondling that which caught my eye, while, in the background, Greg Rucka bought an Xbox 360 and was a moderate dick to the young counter-ape who rang him up. I found noticable cravings for StarFox and (less explicably) Mario Hoops 3-on-3, but the DS was what got me into this mess, so I fought through.

Next installment of enthrallment was a swathe of newly-reduced GCN games. Fifty dollars no more! I'm enraptured by the idea of Chibi-Robo: be a little robot running housekeeping errands around a human-scaled house. A four-inch robot clambering around on caneback chairs and the like? This sounds to me, somehow. And hey, at thirty bones? That's not fifty!

Spartan: Total Warrior looks like a nifty bash-all-enemies title, and that's a genre that's woefully underrepresented in my collection.(2) The Pikmin games look like a Chibi-Robo-like experience: little critters doing things--things other than fighting, mainly--in a world that's rather large for them.(3)

These games formed a triangle around me, and prepared to unleash some sort of combination attack. I quickly modulated my emotional state from indecision to contempt (coffee helps here) and fled before the games could complete their Melting My Credit Card technique. "You're only like 10 hours long!" I bellowed. "Thirty bucks? A fucking ripoff!" I ran so hard, so fast, that I was at the CD/Game/Levi-Trouser Exchange before I had actually decided where I was going. Wandering their filthy aisles, so much like home, caressing their battered stock, I had an epiphany.

If I can continually score decent Dreamcast titles, seven years after the thing came out, these Gamecube games aren't going anywhere. There's no...rush.

Want to play as little things in a house? Toy Commander. Done. Five dollars down and that itch gets scratched, my man. (I played for like 2 minutes. The intro movie is super-cool, though.)

Emboldened by this success, I savaged a series of used stores, leaving underpaid drones staggered by the intensity and thoroughness of Cheap copy of Capcom vs Marvel 2? Mine! Mediocre action-RPG with awesome production values and the single stupidest intro movie in the annals of gaming? Silver, meet Fat Contradiction! StarLancer? Shit fire, son, I'd've bought BoilLancer by this point in my afternoon.

Flipping through games at PlayInsanity, one of them (shockingly!) was in its original packaging. Manual was of course lost to this world, but the cd-case inlay card was there.

I enjoy reading things written on the back of objects I might buy. In this case, I saw words like "turn-based battle system", "original Japanese voiceovers" and "dungeons".

It's strange, how specific certain urges can be. Lately, I've wanted to play a party-based game with a turn-based battle system. (A JRPG, if we need to get specific on the bitch.) And I want to play such a game on my Dreamcast. Still not clinched, I saw "St!ing"...isn't that the developer of Riviera? Evolution 2, come to freaking papa!(4)

Unfortunately I'm now in posession of everything worthwhile from the local used houses. To satisfy my Sega-lust, I must now turn to the Inter Net, like any common Englishman. Pathetic.

1. It's probable that "retail therapy" is a necessary consequence of an economy rife with commodity fetishism. The research continues.

2. I first noticed this lack when I was overwhelmed by simple longing for Dead Rising. Zombie Revenge helps a lot with managing these longings, but ZR rests heavily on multiplayer, and it's intensely rare that I can shoehorn any company into my basement hovel. And no matter what the Inter Net says, River City Ransom Ex is fucking lame.

Final Fight. The arcade version of Final Fight. Why is this so goddamned hard to equal?

3. Reminding myself that these are essentially real-time strategy games helps assuage the craving, as there has never been a genre less congenial for Kathy Contradiction's baby boy.

(4) Grandia 2. According to all the reviews, this is what daddy's got to score. In the meantime... Over to the 'Yard, they recently rejected the first Evolution game. Their review is...sorta fair. If you don't like RPGs, you won't like this one. My own quite specific needs, however, have been met most adequately through the first fiveish hours of play. If something cool doesn't happen after the third dungeon, I might quit playing: this'd be around 6, 6.5 hours, and that's not bad for a 7-dollar game. Certainly better than Chibi-Robo or Spartan's 3-bucks-an-hour mojo...

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