The wars are over!2
Turn-based strategy games are close to my heart of hearts. I vividly remember playing the computer version of Avalon Hill's Afrika Korps on a 286 with an EGA monitor. There were six or eight scenarios and since Avalon Hill's military strategy games were heavily keyed to historical accuracy, all but two were heavily weighted to one side or the other. I had made it a point to play each one with an eye towards masterminding the upset.3
But there really wasn't much masterminding to do, really. The number of units in play was preset (so there were never any reinforcements) and there was no time limit, so even the wimpy Italian's could win despite fielding a force comprised of poorly-trained, ill-equiped troops possessing lousy morale. Advance Wars 2, even though possessed of more troublesome variables like reinforcements, special CO attacks, & time limits, still remains firmly entrenched in this turn-based military strategy truism: there's always a way, you just need to figure it out. From there, its a cake-walk.
1 It dawned on me, whilst blitzing through Fat's Dreamcast collection with him for the first time, that Advanced Wars 2 was the first video game I'd beated (not called NBA Live) since the terribly lackluster Syphon Filter 3. I think I got really close to the end of Legend of Mana but was disappointed how quickly I got there and never bothered to finish it. As I recall, this is also when the Kaiju Sessions experiment launched, at which I labored for about a year and half.
2 Heyyy. Check out that metal protective case shielding that GBA SP! Nice pickup for $2, but I've since set it aside when I realized it wouldn't let me plug in the headphone adapter.
3 And is there any more grand and preposterous upset than the Italian army defeating the British?! Zounds!