Sunday, July 28, 2019
Thursday, July 25, 2019
This is a one-page dungeon type adventure of my own devising which I ran for my daughter using the Dungeons & Dragons B/X rules. I knew she liked dungeon crawling moreso than hex crawling or role playing in villages, and give the players what they want, right? So I had her create a separate party all her own of three characters. These characters (the "Blackroot Three"!) I also located in the Wilderlands of High Fantasy, although they started out at the southern edge of the Glow Worm Steppes and were making their way to the regional "metropolis" of Tarantis to seek their fortune. A characteristic of the Wilderlands is that human settlements are typical small and far apart from each other, so it is easy to justify that the spaces in between contain abandoned, haunted, or re-tenanted towers, forts, tombs, catacombs so forth. I therefore like to think this terrain is almost literally littered with remains of long gone ancient civilizations, and that although you may stumble upon a tomb, if you try to return to it you may simply not find it, the country being so wild and untamed.
THE BLACKROOT THREE
Hitty - a first-level figher
Fafnyr - a first-level fighter
Amber - a first-level cleric
Matis - a first-level fighter (partial NPC)
Lina - a first-level fighter (partial NPC)
Thursday, July 18, 2019
I ran this one-page dungeon as a follow-up adventure to Giant Slayer for my kids using the B/X rules. I'm pretty sure by this time they were using three characters a piece and maybe had a hireling (a longbowman) as well. Also by this time I had plopped the setting into Wilderlands of High Fantasy by Judge's Guild, in the area maybe 100 miles north of the Citystate of Invincible Overlord.
Although not their first experience with a role playing game, Goblin Gully was my kids' first experience with something resembling a dungeon crawl, and I must say that I found them to be much more engaged with this adventure than with the prior one. Goblin Gully is an old prison pit from long ago that a band of goblins has recently taken up residence in. I forget how I hooked the party into taking care of it. The Wilderlands village nearby had a chaotic-type leader who I decided didn't really give a shit if goblins were in an abandoned prison or not. My kids were shocked that a "leader" would be so visibly uninterested in solving a problem. However this is a theme of the Wilderlands' setting, with the majority of human settlements being run by powerful chaotic-types rather than wise law-types.
Walter, a npc longbowmen hireling
Tuesday, July 16, 2019
Couple weeks ago, just trucked at work, main assignment in nigh-omnishambles, bummed and exhausted, no obvious joy to be sensed or found, and leery of retreating to any known founts of less-bad for fear of tainting the good thing with bummer vibes, I collapsed onto the mattress, tiny glowing misery rectangle in hand, Bluetooth enabled, thereunto to mash the OH CRIMONY JUST STREAM ME ... SOMETHING button.
What came up was, perhaps predictably, Operators, Radiant Dawn. Maybe my endorsement will be found to be compromised, because Dan and Devojka are friends of mine, but if you try to enforce a position that a critic can't like the stuff a friend makes ... that's just actually sad, man. I mean, like: what do you stand for? How do you live?
Those are, maybe not coincidentally, some of the questions the record asks.
Wrote a song about how things feel static to the point of hallucination here under late capitalismhttps://t.co/VBel7VEuzn— Boeck N9ne (@DanBoeckner) April 5, 2019
Anyway, the record was good from the moment I heard a note of it, and fantastic the night they played it for me (and, uh, I guess a couple hundred other people in SF or whatever), but that night, pummeled and scraped empty and just tired ... it was exactly right. The insanely good motorik beats of Faithless and Low Life, or the extremely precise sentiments of my state listening that night in Terminal Beach and Come and See or the basically perfect textures and flourishes everywhere (if I don't cop out like this I'm just going to name something great about every song, which may bore you) (and this is, after all, for you), all of it was just ... the word is perfect.
Maybe "this is very good if you're depressed" isn't the recommendation you want to hear. Certainly it isn't the one I want to give! So let's talk instead about the world we've found ourselves in, the one we inherited and tacitly, quiescently allow, daily. My state's on fire, my work besieged, my home threatened, my brothers and sisters caged, my every value rejected and punished. Nearly all of the good things that matter and that we might care about seem to be in ruins.
And yet: we're alive, and we can't just give up / succumb to despair—if we do, there's no point to any of this—hence ... dancing:
(Stick around for the chorus: it's worth it.)
You—we, I—gotta find bright spots. Some of them will be people who understand you. Others will be people who make you feel better. This record does both, and it's hard to ask for more than that. You're gonna be tired tomorrow anyway, and it'll be hard to do what needs doing, always: you might as well dance all night tonight, and give yourself something to smile about.
—Fat, kinda tired
Note one: As Marx said, and as I suspect Operators would agree:
The philosophers have only interpreted the world, in various ways;
the point is to change it.
Thursday, July 11, 2019
I ran this adventure as an introduction to Dungeons & Dragons (the basic/expert edition rules, or "B/X") for my two kids, each of whom ran two characters, maybe three (I don't remember). I didn't really bother with setting or world building but later on the ongoing campaign would be placed in the Wilderlands of High Fantasy by Judge's Guild.
Solyssa, a fighter
Garfield, a magic user
Jatton, a fighter
Edric, a fighter
Sunday, July 07, 2019
Midsommar (2019, Ari Aster) sucks because it’s a horror movie that’s fucked up instead of scary. Alternately creepy and trippy, its sex and violence amount to nothing more than shock value in a plot that’s predictable and tedious.