Showing posts with label short attention span. Show all posts
Showing posts with label short attention span. Show all posts

Saturday, February 07, 2009

never a simple chimaera

It has been a while, and then a while. In the doldrums, becalmed by a season in which my local Warriors are tepid whilst bland. My ancient ways of loyalty to Denver have been sorely strained by their unintriguing competence; I retreat to my tent with a stack of novels.*

Through the summer, I fattened myself on the works of Steve Gerber, as Collision's interest spurted into obsession. Mostly I found Marvel Essentials collections--volumes containing 20-some issues, & the only way to read comics in these revolting times. In order:

  • Howard the Duck
  • Man-Thing
  • Man-Thing 2
  • Hard Times: 50 to Life
  • Omega the Unknown
  • Howard the Duck MAX
  • Dr Fate: Countdown to Mystery

All this in something like 6 or 7 weeks.

Gerber is the echt humanist--angry, frustrated, despairing, depressed, energetic. I like him less than Collision does, b/c I'm nearly as interested in things as I am in people. (Also, unlike Collision, I haven't that much use for those works mainly about comics: HtD, Omega the Unknown... For me, his greater achievements were not primarily critical: Dr Fate, Hard Times, HtD MAX, and above all, Man-Thing.)

Still, though nothing here topples V for Vendetta from Fat's Throne, I do now suspect that Moore, for all his mammoth achievements and indisputable genius...doesn't actually have very much to say. Or, anyway, anything much to say about things other than books. Gerber at his best is at least talking about life, the intercourse of those sad, confused apes & the tragedies, hijinx, frequent lived nightmares & occasional connections they variously chase and endure, like so many mad, desperate pinballs.

I have since summer sworn off buying comics for the remainder of 2009--a protest against bad products delivered thru an absolutely asinine business model. My swan song (of myself) was American Flagg.

This monumental little triumph displaced from Fat's Throne of recommendations the Dark Knight. Turns out, a couple years before Miller, Chaykin had done everything Miller would do, only more inventively & much, much funnier. Also, his characters are closer to actually, interestingly fucked up (impotent, drunken, violent in sex & friendship) than Miller's cartoons of fucked up (grimjawed revengey solitude).

Stunning piece of work, and an essential experience whether or not comics (or cyberpunk) is of interest to you.**

I also had a long engagement with Michael Moorcock. I'm not quite ready to blurb on this, however I note for the moment that one conquering facet is his combination of a set of explicit politics with a set of aesthetics, this combination forming what I'd call the ethic of these books.

Moody bastard heroes, strong & mostly aloof, generally looking out into lives suffused with doom like ashes freshly on a tongue; yet arguing to & for truth, fumbling towards good & the good; trying.

Also, this cover sells itself.



*There is going to be a notion about how nobody is paying attention to the Nuggets, so lookout, West! This will inflate right quick into a widespread belief--and a positive raft of posts--that nobody is talking about the Nuggets, thus the dark horse in the spot light.

**One big success for Miller, though, was the Spirit. Here, he mangaged to combine Eisner's slapstick (schlubs, schmucks, & schlemiels) with Eisner & Miller's noir (dolls, molls, thugs, fists bricks & breasts). Somehow, it worked marvellously, this blending of two quite distinct refractions of life.

Tuesday, January 27, 2009

Bostwick

"You love them in red, then you love them in blue, but mostly you love them in red," said Fat suddenly, unexpectedly.

D.D., knowing this to be a quote from something, furrows brow and paces about in concentration for a few minutes. Stops, looks at Fat, "I can't place it."

Fat grins, "MegaForce!" he says.

D.D. scrunches his nose at Fat, his mouth becoming a sort of sideways question mark, "why are you thinking about MegaForce?"

"I have no idea."


-d.d.

Monday, October 01, 2007

Grandia

I've been putting my old PlayStation through its paces again of late. Even went so far as to give it a good cleaning, buffed the stencil of the super-deformed Ultraman off, & even purchased an extra controller + an extra memory card for it.1

PSX


2 games, both previously uncompleted in an prior age, caused me to dust off PSX & add it to the existing spaghetti factory1 behind the teevee: Final Fantasy Tactics & Lunar 2: Eternal Blue Complete. Having recently vanquished Lunar Legend on the SP, I was reminded that I DID, afterall, still have a save file for Lunar 2. I did fire the game up, but then found myself completely w/o interest in actually going steady w/ it about 2/3rds through the 1st combat.

Fat has been, on & off, here + there, for the last year or so, sung praises of Final Fantasy Tactics Advance when I would kind of whine about needing something new to play.3 I kept countering, "but I have Tactics for PlayStation!" I'd also gotten it in my head to start seeking out games by developer publisher, namely, Atlus. Then I discovered two things:

1. Atlus developed published a bushel of games for the PlayStation, mostly RPGs + strategic RPGs. Which is fine by me.
2. These games fetch a premium price in the online marketplace.

I have yet to acquire any of these Atlus titles, tho' I have dropped the previous ideal of only buying old games complete w/ case + manual. I did, however, grab MakenX, the only U.S.-released title Atlus did for the Dreamcast.4

Anyway, I'm putzing along through Tactics, enjoying myself, & then, one day, Fat calls me, + tells me he's at his Goodwill staring a glass-case full of PSX games. We proceed to do this phone analysis thing where he goes through what's in his hands & I use the web a bit to figure out if they're worth having or just total crap. I end up settling on Alundra 2 + Grandia out of the available titles, though retrospectively Alundra2 was a mistake & I should have dished out the extra wing-wangs for Wild Arms 1 AND 2.

Grandia had me w/ the opening movie. This is something that does not happen much anymore, since opening movies, like game trailers, tell you a lot about the game's windowdressing, but jackshit about the actual game. However, Grandia's opening movie told me one thing for sure: that the game had a style heavily cribbed from Hayao Miyazaki. Specifically, elements of the worlds present in Nausicca, Castle in the Sky, and Howl's Moving Castle. As a quick reference, I would reference 3 points as being Miyazaki-influenced: (1) airships, (2) a somewhat industrial revolution/steampunk atmosphere, and (3) the main characters are children.

Justin from Grandia

The use of children as main characters is a peculiar trait of JRPGs. There's a certain idealism (and, I think, some very Miyazaki-ian whimsy) to the idea that CHILDREN can leave home and travel in a world of adults, heft real weapons, kill monsters, transverse the globe, and Save the Fucking World, all the while being TAKEN SERIOUSLY by same adults.5

Hell, in Grandia the lead, Justin, wants to go 'adventuring' in the 'new world,' and his ex-pirate mom, who, delightfully, enjoys hitting Justin in the head w/a frying pan, LET'S HIM! So he get's on a steamship, w/ the little 10 year old orphan from next door, and away they go.

Grandia also features what I now realize is one of my favorite mediums: 2 dimensional sprites on a 3-dimensional rendered background. You then use the left & right triggers to rotate the map while still being able, if you want, to move the party w/ the d-pad. Xenogears is also done in this way (albeit somewhat better), although I'd never realized how key this was to me enjoying Xenogears until I experiencing the same setup in Grandia.

The combat system is also uniquely refreshing. You still issue commands to each party member when its their "turn," but then characters physically run around battlefield to make their attacks, as do your enemies. The character then does not simply return to their point of origin. No two-lines-facing-eachother rubric here! This system was a little disorienting the first few times, but quickly became delightfully chaotic, as when everyone's actions overlap nicely all sound f/x blur into the din of battle! Nice!

-d.d.


1 Also MISSED the opportunity to buy one of those 4-way controller splitters so you can play the Crash Bandicoot racing game w/ 4 players. I don't actually own the Crash Bandicoot racing game, nor do I have 4 controllers, but I'd keep an eye open for it if I had the 4-controller add-on.
2 Speaking of cable + cord spaghetti, I must recommend the
Digital Press site. Its not necessarily the best, but those giant Sears catalog-esque game guides look pretty sweet, & I just love that opening sentence: "short attention spans, library-sized collections, consoles precariously wired in spider web fasion. Sound like you?" Yes. Yes it does.
3 Keeping w/ the 'short attention span' tag via DigitalPress, we've recently deduced that a main tenant of the retro-gamer's passion is the ability to find a game for a given console that you've never heard of or never considered before, absolutely fall in love w/ it, then find some other game existing under the same criteria - which is so affordable! - and completely abandon the game you were playing. Fat's been playing fucking Shenmue for like 2 years now for Christ's sake!!!
4 A first-person slasher. Where you ARE the sword. You take control of different bodies in order to defeat Satan. Or something. I like it. I got pretty far. Then I stopped. See previous note.
5 When I pointed this out to Fat, he concurred, noting a particular game where the party (made up of, duh, 13-16 year olds) were joined by a master swordsman - who was 17. A weaponsmaster. 17.