Thursday, August 05, 2010

is this as bad as it's ever been?

Eternally adolescent, I still sleep on a mattress on the floor, grumble hard about not compromising and never owning anything I can't lift and refuse to cover my (mostly asinine) tattoos when I go to a job interview. But, as Seneca argued, you don't have to be a dick just because you refuse either to have a career or to succumb to responsibilities. Among the few things I think I know about the world are these:

  • being nice to the people around you is a good move

  • making an effort in relationships is good on a lot of levels

.

This latter point means in practical terms that, because right now I have The Awesomest Girlfriend in the World, I spend a lot more time trying to keep my room clean than I used to. I mean, sure, I hate living in filth as much as the next ageing rocker dude with a half-ton of indispensable media crammed into a tiny space, but I have never minded navigating piles of paper trash. Clutter doesn't bother me. Items are for accumulating; horizontal surfaces are for harbouring items. Piles of shirts on the couch both bolster* the cushioning properties of the cushions of/on the couch and facilitate shirt-selection activities in the early afternoons that plague me by superheating my hovel such that without hesitation or recourse I must find clothes and flee a space that's often comfortable and pleasant but that in the afternoons is basically just a goddamned oven except how it's big enough for a man.

For some reason, I have an incredible ability to sleep in an imaginary cylinder that's exactly one Collision Contradiction long by one Collision Collision shoulder-span in diameter, so it never bothers me that the vast swathes of bed-space that I'm not sleeping in are covered in discarded magazines, comic books, manuals for over-challenging video games or whatever. And let's not even get into why I can't use my turntable. (Okay, okay: it's because it's absolutely covered in shit. Usually shit=unpaid bills & other unopened mail + empty cases for non-vinyl media + 2 empties + in years past a spit cup.)

Clean ALL the Things by Allie Brosh

Most of the time, this bothers me not at all. Then one day a couple times any given year it bothers me and I, like Allie Brosh, decide to clean ALL the things. In practice, cleaning means a savage sortie into the kitchen, with angry counter-swipes, fridge-detritus-annihilation, and usually a half-dozen trips out to the garbage/recycling. Half-dozen trips is, for the record, in no wise an exaggeration. My roommate and I generate a lot of recycling.

After the dishes end up piled high and drippy, clean as they'll ever be, after the counters glister pristine under no empty tuna cans and littering wrappers, after the apartment again has a supply of clean forks, I turn to my own space. I'm usually pretty beat by this point. My endurance is legendary, but that's the kind of endurance that allows me to stay up drinking really really late or the kind of endurance that allows me to plan to sit through the entire Cremaster cycle in a single day: it's the kind of endurance that's endurance for good and pleasant things. When it comes to cleaning, if I can manage to fight past my ADD-fueled brain hunger for an hour or so, that's pretty good.

That's why the kitchen or the bathroom are pretty easy: you crank the HEAVY TUNES and you just fucking scrape the schmutz off shit. You can't get too distracted when you're naked in the shower, grimly grinding a half a salted grapefruit around the brown Pangaea shapes and soap scum--at least, not as distracted as you can get when you're like "I'm going to pile up these magazines somewhere other than on my floor-mattress no wait I should actually put them in that cardboard box over there but if I do that I should put them in order and I don't remember this cover story so I better read that real quick because after all I already paid for the goddamned magazine and if I don't read it it's like they're ripping me off" and then it's 2 and a half hours later and you've moved the pile of magazines from the bed into the only clear floorspace you had before you started cleaning.

Your legs are stiff and sore b/c you've been sitting cross-legged on the floor for 150 minutes, in strict contravention of anything that resembles a good idea for your 35-year-old ass and it's all of a sudden late enough in the day to start drinking without any guilt at all. 12 hours later, you pass out on your mattress on the floor, magazines still festooning the once-clear floorspace, four videogame cases newly strewn and a metric shit-ton of empties generated and discarded, abandoned soldiers leaking where they fell.

Morning comes, about 3 hours after you pass out. You ignore it, lumpish, inert and miserable on the mattress. Luckily, you're pretty together this year, so you've been mostly on top of your laundry situation, rather than sleeping mostly on top of your actual laundry. And it's summer, so you're just sheet+blanketed, instead of sleeping in your sleeping bag on the mattress, like you do all winter every winter because you threw away your comforter when you moved to California, because: hey, it's California! Eventually you manage to secure the remote and wave it around in despair until your Sony-pile starts cooperating and filling your room with whatever nightmarish skronk will actually get you off of mattress. You get off of mattress.

You slip on a glossy magazine cover, noticing that you managed to pull your hamstring a little bit by sitting crosslegged the day before and you begin to feel a quiet itch atop your mouth's roof, the kind of itch that only the barrel of a revolver can scratch.

Before medicating yourself with a lead pill, however, you finish the inch and a half of beer that's left over from last night. After pissing thickly (you can just tell it's sickly sweet from all the yellow beer) you wander into the kitchen. It's clean! It's wonderful. You decide to celebrate with a fantastic and huge breakfast because it's clean and you are a world-class cooker of breakfast.

You quickly discover that while you're possessed of a clean and inviting kitchen with no festering piles of empties or anything, you haven't bought anything except Queso Ruffles and beer for a couple weeks. You have 2 eggs and an onion left. You drink one of your roommate's beers while you contemplate whether or not you can go to the store to buy groceries without a breakfast.

You totally can't.

You crack another one of your roommate's beers and fry half an onion. Halfway through the process you fuck it and crack the two eggs onto the onion-bits and start burning the stale corn tortilla you found on your shelf in the fridge over the open flame of a burner. Half the tortilla will crumble away because it's stale. The other half will be unevenly distributed between carbonized and clammily moist/raw. Cover the tortilla fragments in egg/onion goop and take a couple sad bites. Drench it in hot sauce. At least you still have hot sauce.

Drink a huge amount of water and feel kinda water-balloony. Remind yourself that you've got a LOT to do today; you can't just grab a beer and watch one of your Star Trek DVDs.

Grab one of your roommate's beers and put on a Star Trek DVD. Just in the background--it's better than the radio and you'll seriously never manage to sort through all your records to find something to listen to. Watch the first 20 minutes of Nemesis, remembering that everybody thinks it sucks but that some bits of it are actually pretty okay. Go back to the kitchen to reload your water. The cutting board is balanced on the sink under a half an onion and your dull knife. Your water filter pitcher is empty. Use your roommate's. Refill yours but not his. Go back to your room.

Sweep all the magazines into one undifferentiated pile and shove them in a cardboard box. Take out all the empties, including the two that you peed in the night before because you couldn't be bothered to go all the way to the bathroom. Put all the videogames back in their cases, and stow those. You have now restored your room to the condition it was in before you started cleaning. You have also destroyed the kitchen.

When you get back from peeing again, you realize your room has a really weird scent to it. Open the blackout curtain and shove the window all the way open. Realize there's so much work to do that you seriously can't contemplate doing it without a cup of coffee. There's no coffee in the house. Realize you can't leave the house looking like you do.

When was that last shower, anyways? Anyways. Rummage and root for a black t-shirt that looks clean and doesn't smell because you're not going to put a clean shirt on your dirty body but you're not going to the coffee shop reeking of beersweat, covered in headgrease. While rummaging and rooting, create huge pile of needs-to-be-washed on the couch. Realize you're not as on top of laundry as maybe you'd thought. You're totally fucking doing laundry today. You've got a plan: grab your coffee, clean the room, take all the laundry down to the laundromat, wash the shit out of that laundry, come home to your super-clean room with a whole mess of clean laundry and put that shit away.

It's going to be so awesome. You could even probably do some pushups at the laundromat while your entire life gets sudsy and appealing. Grab your mammoth bag and bike and roll down to the coffee shop.

Better check your email. What's going on on Twitter? Any earth-shaking hockey news? Is today one of the days when the comics get updated? What day is it, anyhow?

Better get a refill.

Write a couple emails. Delete a shit-ton more. Poke around on your hard drive for unfinished projects. Think about moving images from your phone to your hard drive. Don't. Wonder why you take pictures with your phone anyway because it's such a savagely useless piece of shit that generates almost unlookatable images. Now you're hungry.

Lunch.

You decide to go someplace where you can grab a beer with lunch. Then you grab like five more beers after lunch and you're solidly buzzed and have read like half a mystery novel and you feel pretty accomplished as you ride home wobbily.

You walk into a room that appears--yes--to be a teenaged boy's room exploding into yours. Media everywhere. Filthy black tshirts moulder. The smell has not dissipated. It may have concentrated.

Somehow a four-hour sojourn into the wide world has plucked the scales from your eyes: your entire life looks and feels like a disaster.

It's too late for laundry.

The only thing to be done, the only thing that can salvage this worthless failcluster of a day, is playing some videogames. Finishing something will give you something to write about, and you could really use that. You never even hit STOP on the DVD player when you left. What the hell. What the hell is wrong with you? You think about firing up the Wii, but that's not going to work because your brain is way too hungry for that little stimulus.

You grab the DS. Restart Nemesis in the background with the radio providing the soundtrack. Fiddle with the DS for a while. Get to some point in like three separate goddamned games where you had to quit because you couldn't get any farther. Be frustrated that not playing the game for six months or whatever didn't make you good enough at the game to beat the hard thing. End up just dicking around with some stupid puzzle game for an hour before getting disgusted with life and disgusted with everyone and disgusted with yourself and tossing the DS onto the bed and firing up the Wii and playing some game for a couple hours that everybody in the entire world except for you thinks is complete garbage. Go to bed mattress kinda satisfied because you made some progress in your game and you have taste and discernment that others don't have and so if you ever finish this one you're gonna be able to write a really really good blog post about it.

Grab a magazine and hop onto mattress. Read a paragraph. This magazine is stupid, so you'll want to abandon it. Do. Roll your eyes at the radio. Stand half-naked in front of your huge tower of uncategorized CDs until your shivering forces you to grab something off the top that you put away because you were sick of it because it was on the top and you've been listening to it and nothing else for three weeks. Put it in. Grab your video game's manual to study up so you can finish it quickly and tuck it and yourself snugly into mattress.

The unit interactions are kinda complicated in this game. Get up and find a pad of graph paper. Find a pencil. Start making charts. Chart-making is some thirsty work, so you'll definitely need a beer for that.

Shit. You're out of beer. That's probably why you knocked off playing your game and started moving towards mattress, hunh. Well, grab another beer of your roommate's. You'll totally buy him a 12pack in the morning.

Once you're back in your room, it's a good idea to pass out with the light still on. Nosweat: you'll probably wake up in a couple hours--that's when you can throw your glasses onto the graph paper and pencil and manual and magazine. Wake up like 5 hours later and ruthlessly triage the mounds of life-generated kipple choking off your room like arterial plaque. All the dirty laundry? Into the laundromat-journey bags. Empties? You--are--out--of--here!

Giant pile of paperbacks in front of the bookcase because there's no room on the shelves for more books? Tidied! Put a couple of them into a box of to-be-given-away, then put that box under the remaining books. Get all that shit off your stupid turntable** and play a record. Whoa. How many records do you have in that box, anyway? Because that's the box of records you bought at shows and never listened to. Shit. That's a lot of records. You should totally record a couple of those onto CDs, so you can dig out your old laptop, the one w/ the CD drive, so you can rip those CDs and put them on your .mp3 player so you can listen to them on your bike.

You start in on this project.

Shit, now you have to pee. Are your sideburns too long? Too wide? Shit. What's Genevieve gonna think of your sideburns? Shove the to-be-recorded albums in between the bags of to-be-done laundry on the couch. Be thereby reminded that you've got bags of to-be-done laundry. Cram those mounds of bagged laundry onto your bike's rack and tie them down there. Prop the heaps of records in front of a speaker. Look around. Gaze in wide wonder.

You've cleaned your room!

*You'll get that in the morning.

**Oh, fuck. That's your get-your-check unemployment paperwork, and it's...three weeks overdue. Well, that's no good.

Saturday, July 31, 2010

I'm gonna punch the entire goddamned world

I'm a half-reformed comic book nerd. I grew up on comics: some of my earlier memories are reading my dad's issues of Superman or Green Lantern. Naturally, since my dad liked DC, I quickly became a Marvel Zombie. I spent my early adolesence subscribing* to Classic X-Men and, especially, Classic Spider-Man. Absolutely formative for me, these four-color epics, these soap operas and superhero fantasies.



I've gotten back into comics a couple times over the years, coming out of hibernation for this or that--Doom Patrol under Grant Morrison, the unutterably brilliant Goon series by Eric Powell, but the comic book industry is unrefixably broken, and I refuse to support its business model. So I'm irredeemably out of date and behind the times. I guess there's probably some pointless year-long crossover event going on right now? That will have no consequences whatsoever? Despite being presented for a full year as really, really important? Anyways, I found a ten-buck copy of Marvel Ultimate Alliance 2 for my DS the other week and I've been playing the hell out of it. It ties in with the Civil War storyline, if that means you can't live without it.


The punchline of the review is simple: for 10 bucks, I played the hell out of it, but it's not all that good. 15 would, I think, have felt like a ripoff.

The graphics are...okay. Brown environments with the occasional nice flourish. Small characters with somewhat muted colors, but they're all adequate. The special attacks look pretty good. Lot of hero/playable characters, not enough good bad guys.**

The game's second-biggest problems come with performance: four hero characters on-screen at all times mean that two on-screen enemies at any given time are about all you get.*** And when you run into a room and those enemies spawn? Slowdown. And in the middle of a battle, if you want to switch heroes to use some special move? Major problems handling this operation. Takes forever for the DS to register your input, both on the switch itself and then on the special you're trying to use. This seems particularly bad when that special is graphics-intensive, like a heal or a buff move.**** Some boss battles are all but unplayable, b/c the AI essentially shuts off, leaving your characters just standing around; this can't be fixed easily, b/c the machine simply won't let you hop quickly from character to character to get them into place.

Worst, there's a sub-boss in the first major story mission that, once beat, locks up the game. This happened 3 of the 5 times I beat the thing. I think I had two other hard locks while playing. Plus, there's only 2 save slots, and you can't switch them.

All in all, I'd forgive anybody who found the technical issues and drab visuals a dealbreaker. Also the map is spectacularly useless. But, I'm on record as stipulating that most men are completely helpless before the desire to: move right; beat up fools; move right again. And this game, partly b/c of its technical limitations, offers many, many opportunities to move right and absolutely stomp enemies. Boss battles often quickly devolve into your four characters surrounding the boss and stomping his mouth onto the curb; there are likely men who would charge that this game is too easy, but fuck it. Sometimes I like winning.


This game is marketed as a sort of actiony game with light RPG elements: character upgrades, tiny bits of statistical information, etc. However, this game is nothing but a straight brawler. No depth to speak of, and as a brawler the straight melee combat is quite sub-par, but again: beatdowns for fools abound, and there's something in there that was compelling enough for me to kill my DS' battery at least twice last week.

Indifferent writing is hampered by the RPG-lite format and by the best thing about the game, which is that you can pretty much swop out team members at any point. You've got four slots to fill (at all times) and you don't have to be at a save spot to change cats out. This helps fight boredom pretty well, but it cripples the writing, b/c whoever you happen to be controlling is the one who's talking during the story sequences. Blend in the odd appalling typo and these moments become something to be skipped past with alacrity.

Anyway, as a very easy brawler with some moderately appealing and familiar characters, this was worth my week-long 10-yua relationship.

*I shit you not. Back in the dawn of time, you could write a check to a company and they would use the U.S. Postal Service to send you comic boks. You'd get home from the sixth grade, all spun out on the Challenger blowing up and wondering if your soccer coach was hitting on you as he'd drink beer while driving to the game and there'd be comic books in your mailbox!

**A reasonable and fair trade, I grant: spent your make-it-look-nice budget on the characters your player will spend the most time with. I get it. But still, endless faceless...dudes...whatever. And again, I'm super out of touch, so it's probably not an indication of roster weakness that there's a character I've literally never heard of.

Funnily enough, that character is a favorite of mine game-wise, as the only character with party-healing capacity. So, uh, thanks...Sentry.

***Hell, even the super-powered Viewtiful Joe: Double Trouble only ever had 2 enemies on the screen at one time. Come to think of it, that game, though flawed, was substantially harder than this but much better.

****Luckily, there's only like one each heal or buff.

Tuesday, July 06, 2010

GET ME A FIRING SOLUTION: Star Trek: Tactical Assault and 3.5 years of my life

Your humble Fat Contradiction was not always as you see him today, with a SPOCK LIVES button on his bike bag, a transporter sound emanating from his cell phone, calling for increased scans on that intriguing nebula.



In late 2006, for instance, he was depressively working at a couple bars. Getting up in the afternoon and trudging from one filthy, cluttered room (with a mattress) to another (with a couch and ancient laptop). He'd turn on the tv, where of an afternoon perhaps SciFi would play a minithon of Voyager or Spike a couple episodes of TNG. And he'd dive into whatever the 'nets could provide in the way of depression-mitigation, distraction or diversion.

I liked Star Trek. I mean, I always liked Star Trek--around grade 1 I clearly remember using one of my dad's reference books to sketch a phaser, a tricorder and a communicator on cardboard, then cutting them out and stashing them about my person before school one day. I had tucked the communicator into the cuff of my sweater and couldn't find it for quite a while. Finally I recovered it at second recess and was able to call for an immediate beamout.

But no. I'm still stuck here.

Anyway, I always liked Star Trek, but in the fall of 06 it started to mean a little more to me, I think. It had always been something I'd shared with my dad, and in the wake of his suicide, the good things I'd shared with him became more important to me. This is why I actually like Voyager now--after 7 of 9 joined the cast, anyway--because it reminds me that my dad and I could have had some great conversations about the show, how it succeeded, how it failed, how it was interesting and how it was missing the mark.



But in the fall of 06, this transition was in process and Trek was mostly just something mediocre and half-good to put on in the background while I surfed internet filth and tried to get past my hangover enough to go get the afternoon's first coffee, begin the trudge through evening until my next shift of spilling beer. It was then that my co-workers at one bar gave me a birthday gift card to the mall's game store.

I resolved to buy something that I would never spend my own money on. Years later, I have no clear idea what else might have been in the running. All I know is that I ended up with Star Trek: Tactical Assault for my DS. And that I love it.



I played it for a while, then put it away, then played it for a while. (This repeated off and on until last night, when I fired up the never-beated last Klingon mission and beat it without hesitation or difficulty.) At some point, I either convinced Canada to buy himself a copy or I bought him one. Whether or not I have anything good to say about the two campaigns, I can say that our oft-mentioned couch-based battles for space supremacy were some of my favorite vid-game moments of all time. His natural superiority at games in general ran up against my enhanced understanding of the game's systems--I'd read the manual, and knew how to do things like overcharge the phaser banks--and tiny glowing screens filled with disruptor fire as the living room filled with howls of outrage and many, many, many swears.

The pleasures of the game are simple, and satisfy urges of mine stretching back to my brother-in-law's pirated copy of Wing Commander: you get yourself a ship, and you go forth to blow the everloving shit out of other ships. As in Tie Fighter, occasionally you're required to protect some stupid ship that will never ever defend itself even half-assed adequately, and you'll have to play that mission like five times before finally managing to blow up all the enemies before your dumb escort blows up.

You get two campaigns, 31 missions in all, first a Federation (think Kirk and Spock) run, then a Klingon series that's much more Worf-like noble warrior action than cackling-villain strafing runs or whatever. The stories are pretty good: they set up the set pieces well and you feel okay about the cats you're spending time with. You unlock a ton of Federation, Klingon and Romulan (!) ships, and can even skirmish around with Gorn (big lizard guys, and my favorites) and Orion (green slave-girl guys and apparently pirates--I had to look them up) ships.



All the ships handle pretty much the same, which will turn off a lot of people. The games I mentioned earlier are 3D games to the core, dogfighting games, where reflex and speed are important; this is essentially a 2D game, very naval in its pacing. You learn to manage your weapon recharge times, swooping in to annihilate your victim's shields, passing up opportunities in order to ensure that your next barrage is precisely placed, warily circling your foe out of range of her fusillades, keeping your strongest shield facing properly positioned. When it's good--and it's often very good indeed--it's a slow but tense balancing act, requiring constant attention to time, space and resource availability. That's where the ship-differences really come in: ship speeds vary fairly considerably, and the weapons have a decent range of different damage levels, effective ranges, position, etc. A well-designed attack run in a Romulan ship will be quite different indeed than one for a Federation vessel. Learning how to manage all this is probably more engaging and useful in the skirmish modes than in the story campaigns.

The occasionally maligned upgrade system works well. It's maligned because you allocate points to crew members, rather than to the ships themselves. Admittedly, this is conceptually a little bit dicey: why would upgrading a captain make my reserve-power batteries stronger, exactly? However, it works far better than upgrading your first ship, then trying to explain why your next ship also has those custom upgrades you chose. It's a suitable and sensible solution to merging game systems with a logic that's more than game-internal.

The most common criticism from the less thoughtless game critics out there had this game feeling inadequately, well, Star Trek-like. And it's true. After the first mission, there aren't any...diplomatic solutions. You're not a Picardian space ambassador. Rather, you're a step or two more violent than Kirk--going after aggressors with measured responses that are quite carefully calibrated to be massive, sudden and decisive. Both campaigns are pretty careful to position your captain, however, as someone who fights for honor and peace: both feature moments where you have to force a former ally to stand down when they attempt to escalate and provoke. Again, I think the criticisms are poorly founded. The characterizations aren't the most Trek thing you've ever read, but they're not out of line and--for fuck's sake--the game is called TACTICAL ASSAULT. If they'd called it SPACE DIPLOMACY AND SCIENTIFIC EXPLORATION, I'd yield to the complaints; as it is, I think they reflect a category error.

This is a game that can be found all over the place for 15 wing-wangs. It's one of my favorite DS games. It's one of my favorite Star Trek artifacts. It's one thing I like very much.

(Images stolen from the exceedingly wonderful resource here: Trek Core. I beat both campaigns without ever knowing there were cheat codes available. Damnit.)

Saturday, March 13, 2010

borrowed and never returned


I could write a nice essay about how I 'expert-matize' myself every year or so. It's a bit odious, but hey, I'm (it's why I'm) a Renaissance man! Sometimes those research binges include consumerism, sometimes not.

--D.D. Tinzeroes, personal communication

I think this is either the bullseye The Key or no more than a centimeter away. As I remember, I've had at least 10 mini-expert eras since, say, puberty, and from each of those eras I've retained a talisman. I do mean a talisman: an object holding much of the meaning and significance of the time and the person I was when that thing was so important to that Fat back in the before-now. (The magic is in the peculiar blend of context and content--a particular frame enclosing the thing on a background, which is the time, & thus I'm the thing linking the 2, constituted in part by that very relation.)


Lee Ranaldo once nailed it, declaiming laconically

borrowed and never returned
emotions, books, outlooks on life
in a song whose ensconcing record I listened to nearly obsessively for a terrible winter back in my Denver days.


And every time I did "expert-matize" myself in my field, at least so well as I could, educating myself about histories and markets, thinking hard about things themselves and turning to milieux I'd always, always always seek out...reviews. Reading a review of something with which you're already familiar is the proper approach--preferably you're in fact intimate with what's being reviewed--you're having a conversation on a topic that allows you to speak with some knowledge. Which is to say, you're becoming part of at least some sort of community.


And if that makes you want to wear a t-shirt, a badge, or adopt a uniform or whatever, I claim you've earned that.



Sunday, January 17, 2010

top ten for 2009

In no particular order, just as they occur to me.

1. City of Saints and Madmen and Shreik: An Afterword by Jeff Vandermeer

2. The Year of Our War and No Present Like Time by Steph Swainston

3. Perdido Street Station by China Mieville

The first 3 there are basically the canon 'New Weird' writers/books, but these books/authors are some great reasons why its probably fair to say my preferred reading genre is more fantasy than scifi these days.

4. Mother London by Michael Moorcock

This book cements Moorcock at the center of my literary universe, a sun of impossible size and brightness.

5. Dandy in the Underworld by T. Rex

2009 involved a lot of Marc Bolan, the adding of the entire main T.Rex discography to my personal collection, in fact. But that album, that song, his last, I dunno, I guess there's some 12 or 13 year old boy I used to be that still says this is sorta what rock and roll is/was supposed to be like. Its sentimentality but you also suspect sneakily something else is there, something simpler and pure that can't be found anymore.

6. Slade in Flame by Slade

Slade at their peak are great and Slayed? and Slade Alive and the singles from before Slade in Flame ('Cuz I Luv U', etc) are also great but Slade in Flame is a tour de force.

7. Dr. Who DVDs from Multnomah County Library

Support your public library! I've been watching the available smattering of John Pertwee episodes pell mell, but MCPL has a strong selection of the Tom Baker years which I've been doing my darnedest to watch chronologically. Unfortunately they do not have the very first story i ever saw ('Underworld') which I am not even sure is available on DVD (reviews and synopsis point towards it being rather mediocre).

8. For Your Pleasure by Roxy Music

'Do the Strand' and 'Versions of You' are total jams.

9. Swords Against Death by Fritz Lieber.

A great volume of Lieber's Fafhrd & Grey Mouser stories, but the one about the birds with the women of Lankhmar wearing cages over their heads as fashion statements is unbeatable and gives Lankhmar that tangible being-there feeling that you also get visiting Meiville's New Crobozon or Vandermeer's Ambergreis or Swainston's Fourlands.

10. Akira by Katsuhiro Otomo.

I aquired all six of the Dark Horse collected volumes of Akira this year, and the first three are a bit of a drag, given that if you've seen the movie you're reading a lot of material you've already seen, with some other stuff which is not in the film that you probably over-focus on because its unknown. Volumes 4-6 are fucking dynamite, though, and really cross over into top-notch sci-fi writing territory. And the final twenty pages or so qualify as the sort of 'revolutionary sci-fi' Moorcock spells out in his essay 'Starship Stormtroopers,' Viva the Greater Tokyo Empire!!!


-d.d.

Sunday, September 27, 2009

Year of Our War



The Year of Our War
Steph Swainston
(2004)

This book has single-handedly grabbed me by the scruff of my neck and dragged me solidly over into the territories of contemporary fantasy. I had wanted to read Mieville's Perdido Street Station and was curious about the New Weird writers (Vandermeer and Harrison, specifically, though Swainston and Mieville count towards this group as well), but picked up Swainston first because I was interested in reading something not written by a dude for a change (also a big factor in reading Jonathan Strange & Mr. Norrell).

The Year of Our War opens with some fantastic combat prose, think the Illiad infused with modern tactics and logistics, of humans and Awians (flightless humans with vestigal wings) against a horde of insects told from the perspective of Jant, the Emperor's Messenger.

Jant can fly, you see. He's half Awian and half Rhydanne, a sort of cat-people from the mountains that have a slender physique and a lightweight build which make the otherwise useless Awian wings suddenly functional. Jant is also immortal, by which I mean he can't age, but can be killed, by virtue of being a member of the Emperor's circle. Certain individuals, by being the best at certain things – the best messenger, the best archer, etcetera, are granted immortality by the Emperor and get to live at Castle and assist the nations of the Fourlands against their common enemy, the insects. Jant also has a problem with needles.

A crucial mortal leader dies in combat with the insects, setting off a chain reactions of events that brings the confederated nations to the brink of war with each other and annihaltion by the insects And the thing is, its kind of the circle's fault, since immortality is bequeathed on a set of skills specific to combating the insect hordes, the aforementioned slain mortal leader meets his end going overboard trying to catch the Emperor's attention so he can win immortality.

The entire book is full of these sort of complications, but is also bereft of exposition. History and world building, socio-political critiques, Jant's drug problem, all of these are dropped at the reader in the narrative. So the plot carries one along at a quite rapid pace while leaving in its wake a vibrant and rich setting. Swainston gives us the double thrill of a bang-bang-bang plot and the wonder of world-building at the same time. The Year of Our War is a true treat and I recommend it whole-heartedly.

-d.d.

Friday, September 25, 2009

chrono-heat death of the universe




An Alien Heat
Michael Moorcock
(1971)

The Hollow Lands
Michael Moorcock
(1974)

The End of All Songs
Michael Moorcock
(1976)

In a distant future, the denizens of earth enjoy access to nigh unlimited power. With the use of rings which harness practically divine energies generated by vast abandoned cities, they know no hunger, no cold, no want. They reshape their bodies, fashion buildings, clothing, even living things and the very land itself with a thought and a twist of a banded ring. Even death does not hold its thrall here, as friends simply reconstitute the dead (the philosophical wrangle of this is never broached: is a person who is reconstituted from the memories of others really the same person?).

In this future without want, without fear, humanity confronts its oldest nemesis: boredom. The years are passed fashioning elaborate themed parties. Most of these are inspired by history, which the inhabitants of the future mangle gloriously.

Jherek Carnelian's taken a fancy to the late 19th-century. His preferred mode of travel is a flying, jewel-encrusted steam locomotive(!!). His 19th-century style ranch features robotic U.S. Cavalry which slay a herd of buffalo every day. He's particularly fascinated with the 19th –century concepts of Virtue and Love, and how the two relate. When a time traveler from the 19th century, and a woman nonetheless! arrives in Jherek's time, he decides he will fall in love with this Mrs. Amelia Underwood.

Then follows the tricky business of getting Amelia over to his place, his near-helpless courtship, her disappearance back into time, Jherek's pursuit and return. Oh, and the End of Time is approaching, a sort of chrono-heat death of the universe, directly due to the massive energies consumed by the power rings.

I decided to read this series because Michael Moorcock called it a "favourite" and I thought that an interesting thing to say.1 You'd think this was a quirky sci-fi tale but really its more the romantic fantasy – I have to confess to a certain thrill to Jherek and Amelia's first kiss. Either way, the Dancers at the End of Time possess a general lack of violence or the threat thereof which I'm not entirely used to in my sciffy/fantasy readings2, but which I found both refreshing and enlightening.

-d.d.





1 From a quote from his website:
"I have a number of favourites, depending which genre you're talking about. I like Dancers at the End of Time but probably Gloriana's my favourite fantasy. Elric's my favourite fantasy character. Mother London is my celebration of London and it's probably my favourite book, though I think the Pyat sequence is probably the best thing I've done in that I had incredibly high ambitions for it and do believe I pulled it off (which I wasn't sure I could do). Then there's Jerry Cornelius. Mrs Cornelius is my favourite character. It's really like asking a mother to choose between her children."
Okay, so he only says he "likes" Dancers at the End of Time, but I've already read Gloriana and the Elric Books, so I figured that gave me a reading list of Dancers, Mother London, the Pyat books, and the Cornelius quartet. The Cornelius books are next on my list.


2 Jherek and his friends can't even comprehend the threat of physical violence, or even death By extension, when warned of this impending End of Time by an alien messenger, they are maddeningly dismissive of its import. In fact, since said annoucement is made at one of the aforementioned delirious parties, its shrugged off as poor taste and cheap theatricality.