Thursday, May 22, 2008

Six-Sided PokèHexagram

One year and a half (80+ hours) later, eight gym badges adorn my fanny pack, 92 balls tucked securely within. The path of Victory Road, I have fugging walked. Venusaur. Pidgeot. Gyrados. Persian. Raichu. Rapidash – the dread Six-Sided PokèHexagram, my daily bread.1

The Elite Four of the Pokèmon League, SOUNDLY have I beaten. TRAMPLED, even. No thrill of competition, no baited breath, no tooth and nail for me. Only a barely impeded series of knockout blows, leaving but the barest of scuffs on my beloved Pocket Monsters, and a pile of unconscious Elite Four Pokèmon, their trainers doubled over from the repeated gut punches I hath delivered UNTO THEM. I have, verily, thoroughly, BEATED IT.2

If Fat were here, and not in Oakland, he might comment that my recent Campaign of Completion3 feels a bit sad: for each game beated, a door of pleasure closes.4 I'd take it a step further: the Campaign of Completion is downright millennial.

In the Reviewieran tradition5, all things are possessed of a deeply autobiographical element. This element lends significant metaphorical context to objects such as molded plastic6 or video games, and also to books7, film8, music, even basketball9, so that the object's sum total meaning is greater than by itself.

There's nothing earth-shattering to this methodology, but it does allow us an escape trajectory from the usual decaying reviewing orbit. So, with video games, for example (frequently), typically noted merits and shortcomings such as graphics, control, story, whatever, are eschewed in favor of the number of hours spent drinking beers w/ Fat in his basement10, or whether the Missus likes distractedly watching the game while I play it, whether it possesses moreishness, or how it compares to similar experiences with other games. It’s a review which includes factors in no way dependent on the object being reviewed. It’s a purposeful celebration of the subjective.

In the context of the ongoing Campaign of Completion, Shenmue isn't just a fave Dreamcast game I finally got around to beating.11 It’s the crown jewel of the Greatest Dreamcast Goodwill Score Ever. 12 It’s the missus, great with child, snickering as she half-watched Ryu's fumbling attempts to find sailors.

Phantasy Star II, the Genesis component of the Campaign, was purchased online for cheap, on the condition that I replaced the save-state battery on my own13 (a process by which I lost all my save data – TWICE, the first time because the battery was not secured… securely enough, the second because the battery actually pooped out, so, yeah, I've gone through the first few dungeons on Mota two or three times). Its basically the only Genesis game I've ever put significant time into other than Sonic2, way back in circa 1993. It’s the game I texed my adoration of to Fat when I moonlighting as a boat worker last summer. It’s a game which appeals to me strongly enough that I've taken up the hobby of custom game cover design.14

Final Fantasy Tactics, the front of the Campaign of Completition least likely to be, uh, completed, has perhaps the weakest autobiographical links. I've owned this game since 2000 or 2001, when I played it frighteningly close to the end, then walked away from it entirely. This current round has advanced to the beginning of the fourth and final chapter, a route mostly walked during a five-week period where I played the part of Mr. Mom before acquiring my present job, firing up missions during the short periods that the kids slept.

Then there's our current topic: Pokèmon FireRed. This game was a gift, actually, from Fat hisself on the occasion of my 30th birthday. That was over a year and a half ago. As I recall, it was my 5th GBA game.

More generally, all four of these games represent the vanguard of my various gaming venues: Dreamcast, Genesis, PSOne, GBA. Beating these select games, thence, is heavily weighted b/c personally it represents a sort of moving on to the next level, rather than the previous pattern of losing focus and just purchasing another 3 games.

So, you see, the Campaign of Completion is about the end of an era.15 The games played become the stuff of legend, so that new games might stride the earth. And the display shelf(s) gains some more balance between games played, being played, and yet to be booted up.

-d.d.

P.S. Our 100th post!

1 Grass, Flying, Water/Flying, Normal, Electric, Fire.
2 This being a peculiar penchant I like to call the "I have you now," wherein you over-level, either by design, mistake, or a combination, and then totally destroy a boss or final boss, therein not only beat the level/game, but, in a sense, beating the games own mechanics. Affectionary Diet thinks
all games should end this way, and I'm inclinationed to agreement.
3 A 4-pronged offensive: Shenmue, Pokemon, Phantasy Star II, Final Fantasy Tactics (PSOne). Shenmue was 1st to fall. Phantasy Star II is slated to be the 3rd.
4 Indeed, sadly, w/o Shenmue, the Dreamcast is considerably less… well, just less.
5 F
at once expressed an inkling to lay out some directional markers for what may or may not be considered CANON by the Church of Reviewiera. I thought about his inquiry on my way to work the next day, inbetween bouts of crawling the sewers below Merkovia in Lunar Legend. My feeling is that this quest, although interesting, is fundamentally flawed, perhaps, since, in Reviewiera, the supreme law of the land is Some Stuff Is Better Than Some Other Stuff. This tenet is tempered w/ the idea that That Stuff That Is Better is a completely subjective value judgment unique to the individual.
6 Like stikfas!
7 Like the cyberpunk movement!
8 Like Transformers!
9 Like the Warriors vs. Bucks!
10 The time we drank beers Fats basement (no specific cite availabe).
11 see: the Streets of Dobuita are Never Lonely.
12 see: I have a problem.
13 Fixing Phantasy Star II
14 Hybridization
15 Super Robot Taisen: Original Generation 2 kinda blows.
Make no doubt, its still the giant robot strategy game with colorful fight animations you know and love, but lets just say I now appreciate Final Fantasy's habit of not making direct sequels a little bit more. Taisen2 has a few new mechs, some new moves (Chain Attacks, which are fuggin' rad), some new mechanics (support actions broken out a bit more), some new characters, and the signature animations are either new or dressed up (also fuggin' rad).
But that's pretty much it. The story is even less interesting than the first installment's hodgepodge giant robo anime homage – an element underlined by the recycling of backgrounds for the story breaks.
Oh yeah, battle maps from the 1st game get recycled, too.
So, Taisen2's been languishing in my GBA Special Player since I beat (the rather disappointing and anti-climatic) Lunar Legend. Back in the workforce, I fired up Taisen2 a couple times during lunch, and quickly found myself wondering if there was anything else I needed to do (read: this game is boring as fuck). After bitching about it w/ Fat when he brought Palomcid over to visit Ivon, and also visiting Taggart Island (which necessitated me taking Taisen2 out of the GBA), I decided Taisen2 was going back in the box. And it was time to get back to Pokèmon: FireRed.
It was from here that the Campaign of Completion began.

Monday, May 19, 2008

it's a small world after all

Last year, I went me to some Pax.

Whilst there, I was most impressed by this young lady:


Apparently, I wasn't the only one, as the centerpiece of this year's ad campaign seems to be...

Eerily familiar!

Okay. I should go fix my abysmal resume.

-Fat

Wednesday, April 16, 2008

The Streets of Dobuita are Never Lonely

Shenmue

I'm on the fuggin' warpath.

I am in the midst of a four-sided multi-console pronged offensive.

Tired of dicking around, I shelved the (more) recently started stuff (Grandia1, Shining Force: Legacy of Great Intention2, Harvest Moon GBC, Hoshigami3) and went all out on the Really Quite Far Along crowd.

After careful but unnecessary preparations I made my run on the intimidating Ikuto dungeon in Phantasy Star II4, and, honestly, it wasn't as bad as I had anticipated. Got one last run away to complete it. This will leave me with merely Menobe, Naval and Noah to complete, all of which look considerably less complex in terms of maps (tho presumably more difficult in terms of the randoms). This front on the Genesis/Nomad secure, I pushed on into more daunting territory.

Quickly suffered a set back when I discovered I'd lost some crucial interest in Final Fantasy Tactics5 on the PSOne (I'm on the fourth and final chapter), but put it in a holding pattern and redoubled my efforts on Pokemon:FireRed, yielding punitive results: the 8th and final gym badge, a massive leveling grind to eventually beat the dogged Rival Trainer, and advancement to Indigo Plateau, the HQ of the Pokemon League. When not slaughtering Weezings, Grimers and Machokes, I put my non-handheld efforts into Shenmue, where I'd left off on the gripping forklift-operator/get-in-fist-fights-after-work-stage.6

I hadn't really touched Shenmue since the kids were born back in October so I guess I forgot how much time I'd put into to it. Like many others, I'd gotten stuck at on that goddamn "sneak into warehouse No. 8 in the old warehouse district to meet master Chen" stage on Disc 2, and had walked away from the game for a bit. I eventually figured it out7 and did the forklift thing but once you get that job the game takes away the joy of going to Dobuita during the day from you.

Instead, you wake up to yr alarm and then yr automatically getting off the bus down at the harbor and then yr automatically sitting on yr forklift revving the engine as you and yr mates get ready for yr patently illegal "morning race" around the docks (and you don't even gamble on it!). I guess walking all the way to and from work might wear some folks out but some sort of "Go to Directly to Work / Putz Around a Bit First" option would have been nice.

Anyways the Harbor forklifter segment feels considerably more, uh, I guess the term would be "action game on rails" (like rail-shooters, but with Shenmue): you wake/race/move boxes around/get a clue at lunch/move more boxes around/get in a fight at night, walk home, save, sleep, repeat.

To Shenmue's credit, just when yr starting to get a bit bored, shit seriously escalates. I don't know if its predetermined or if I just got lucky this way but on Christmas Eve (!) Nozumi gets kidnapped, you race a motorcycle to rescue her, fight like 8 and then 10 guys at once, and give Nozumi a ride home on the back of the hog while some ballad plays. Then you and Gui Zhang fight, and then the two of you fight 70 guys non-stop using a simplified version of the Virtua Fighter engine, but its like this totally awesome '80s action flick, 'cept w/o the guns, but totally with the quips! Then comes Ryu's best line in the game, "TAKE ME TO LAN DI!" after kicking Mad Angel ass all over the docks. Then there's some other shit but basically yr on the boat to Hong Kong.

But there's all these dangling subplots, and as awesome as the game was, I'm just disappointed because all that's left is to get Shenmue II on import. And then that's it. I mean, I can tell from the Shenmue experience that Shenmue II prob doesn't resolve all the shit left hanging from the first installment.

One regret, which I suppose I could use an old save-state to rectify.

Okay, two regrets.

First, I'd like to spend a day in Yamanose, Sakuragaoka, and Dobuita, respectively, just paying attention to the comings and going of their respective residents, taking in the detail. You pick up a lot of this detail as you plunge forward with the whole revenge-yr-father's-murder thing, but the clock is ticking, afterall, so I feel like I missed a lot.

Secondly, I hand drew a map of Dobuita at one point, based on the one posted at several points in that district. My intention was to label every building on the map, since every building has a name, whether it be the resident business or an apartment-type building.

Again, y'know, must-avenge-father's-death, kinda a priority.

-d.d.


1 As much as I adore Grandia, I've left it sitting for the time being, lest the list of Vested Games grow too large. However, I did spend an evening with it a few weeks ago, and am still thoroughly smitten. When the current Offensive of Completion is, uh, complete, Grandia's a the top of my list.
2 I was splitting Nomad time between Phantasy Star II and Shining Force fairly equally until deciding to Get On With It with PSII. Tactically, Shining Force had just kicked it up a notch by adding an enemy unit which fires a laser (!?) capable of hitting (and usually killing) the majority of active units (allies and enemies, non-discriminately) on the field in one shot. Jeepers!
3 As a quick aside, I have not found Hoshigami to be as mind-numbingly difficult as some reviews have led me to believe. I will confess that, as is to be expected of an Atlus title, the menu and command structure of this tactical RPG is rather counterintuitive, and it does do the Fire Emblem thing where characters can not be revived… but otherwise good old leveling at the "Tower of Trial," which exists specifically for the purpose of leveling, has made the battles thus far in the campaign challenging and interesting, but not impossible.
4 As I near the end of Phantasy Star II, I figured I'd maybe actually go back to playing it on the teevee rather than exclusively on the Nomad. Man, those 16-bit graphix and colors just take a beating when all blown up on the big screen. Immediately yanked the cart and re-fired up the Nomad. Contrary to most stuff I've read abt the Nomad, I've found that sidescrollers and shooters like Sonic, Streets of Rage 2, Gunstar Heroes and my beloved Ranger X all kinda suck on the Nomad. Too much of those games lie in the details, and I'm sorry, but I just have difficult seeing little stuff like the rings in Sonic on the Nomad screen. RPGs, on the other hand, which are usually poo-pooed as bad for the Nomad due to small text size, I've found to be excellent since speed, reflex and detail don't matter as much.
5 I initially purchased and got really really far in Final Fantasy Tactics back in 2001 or so, then, for reasons kinda lost to me, just stopped playing.
As I started the 4th chapter (for the second time), I realized that FFT's greatest strength is also kind of its fatal flaw: the job system. Now, I, for one, think the job system's the best, to the degree that is the primary source of moreish-ness which drives the game – the self-set goals to get character X to master-level Dragoon and character Y to master-level Geomancer and so forth is far more engaging than much-hyped but ultimately dry-as-fuck grand narrative (seriously, its retarded, unless there's some seriously mind-blowing gigantic twists in the finale I don't know about, but at this point the narrative's ultimate end seems pretty predictable to me).
But around the beginning-to-middle of the fourth chapter you'll probably have attained most of those high-level job goals, and are suddenly left with just the actual battles and the narrative, and while those high-level jobs sometimes allow you to fuckover the game, the game also still treats you like a little bitch a bunch with just ridiculous high-leveled bosses and such, all of which just leave me with a big case of "meh." I'll still give it another go.
6 I remember that rainy march day in 2007 well. I was supposed to meet Fat after work for a couple pints, but he was running later than me, so I hit the nearby Goodwill to kill time before heading to the pub. I
walked out that Goodwill with a Dreamcast microphone, 4-in-1 VMU, Phantasy Star Online, Soul Calibur, a Dreamcast Gundam game (which Fat bought off from me), and Shenmue, all for 4.99 each (or less, tho' I think they were all 4.99) in hand.
7 Got so frustrating I was forced to make a map, prob the 1st time I'd had to do so for a video game, like, ever.
Old Harbor District Map
'Course, then along came Phantasy Star II

Monday, March 31, 2008

Kainton School for Boys

Cube's troubled past.

I guess Cube and Palomcid were in juvey together.

Man, and you think y'know someone.... Ya learn something everyday, I guess.1


-d.d.

1 Contrary to recent events, I promise Reviewiera is not turning into an Animal Crossing site. For 1 thing, that's been done, wayyy better than we could evar hope to do. Its just, well, Animal Crossing, especially the shit the animals say, and the crap you can put in thier letters and still have them write back all excited, just really, REALLY appeals to that strange part of my brain where my "tastes" live. Its the same part that wishes Ryu would stay in Dobuita FOREVER in Shenmue.

Monday, March 17, 2008

After Hours in the Valley of Downs

So, Fat brought his lil' Palom Cid (and the accompanying town of Kainton) over so he could visit my town, Ivon (and so my darling Asa could likewise visit his municipality: Kainton). There was the customary exchanging of fruits, naturally, but we were mutually impressed with the elements of Animal Crossing opened up by visiting another player's town.1

Kainton, however, is not for the timid. Especially late at night.

Cesar sleeping issues

Cesar get on home

That Cesar is a persistent fella. It'll be awkward if he ever moves to Ivon....

-d.d.

1 What I recall finding of interest, in no particular order...
  • Animals show you letters the other player has written to them. Maybe not a big deal but all the jokes and what not you've written into your letters finally gets an audience! Same goes for the bulletin board and your diary.

  • After your visitor leaves, one of your animals will move from your town to the other town, and vice versa. So, Maddie left Kainton and moved to Ivon, and Dotty left Ivon and moved to Kainton. Their departing letters say as much, and I've since been asked to deliver items to Dotty in Kainton. The losses of Maddie and Dotty were mutually mourned since they were favorites of both of ours.

  • The custom catchphrases you assign to your animals finally have an audience (see attached photo above).

  • Kapp'n is lewd in different ways to different genders. En route to the Ivon island (Taggart), he queried Palom Cid if he'd ever spent the night in a Hyrulian prison. No joke.
  • Wednesday, March 05, 2008

    idolizing yr kills with Suda 51

    Ey!  Occupado!

    Two of the most interesting writers on these 'nets are Leigh Alexander and Alex Kierkegaard.

    Alexander says this:

    a glorious exercise in simultaneous reverence and irreverence

    Kierkegaard says this:

    This game fucking sssssssucks and I fucking hated almost every moment I spent playing it.


    Is this the garden of madness?

    Predictably, they're both talking about the same game: No More Heroes. As far as reviews go, Kierkegaard wins on points, mainly for the above sentence, perhaps the greatest opening sentence in the history of reviewing. On the other hand, Alexander is right: No More Heroes is an absolutely fabulous game. I just finished it, and turned right around and started a new campaign on Bitter (=hard).(1)

    I like long walks on the beach...

    Reviews abound for this piece, and I don't care to rehash them. I just want to heap a little praise on the best game I've played in 2008, and point out two things nobody seems to have mentioned much.

    Got something for you!

    The first is that while this is a savagely violent game, with blood fountains that'd make Samurai Assassin's creators blush, a lot of the boss battles feature genuine emotional content. Yr protagonist, Travis Touchdown, is a complete prick about most of these moments, which actually only adds to the feel. --I'm at great pains to avoid the dreaded SPOILER here, but I will say that the final cutscene of Holly Summers touched me more than any videogame moment in my career.(2) And there's a lot of laughs, as well: the game intro is presented like a movie, a Tarantino movie, actually, and there's a couple lines in it that brought forth my trademark gleeful cackle. Quite a few lines and gags brought this forth, all the way to the end of the game.

    The second is that the game is simply drenched in women. The plot is driven by Touchdown's (desire for a sexual) relationship with the delightfully batty Sylvia Christel. A couple of the best bosses are women, and the best cutscenes, pre-and-post-fight, involve these characters.(3) You buy your weapons from a contemptous Doctor Naomi, and if it's not clear already, this little game is going to inspire some seriously pervy cosplay.

    She can build (for) you.

    I suspect strongly that these two game elements are related.

    A couple other notes. There's a set of cat-interactions--not quite minigames--that I think are an explicit nod to Shenmue. Then there's a couple minor features that are absolute trademarks of Grasshopper Manufacture (Suda 51 & Akira Ueda, afaik), a couple features I am a HUGE SUCKER for. One is a whole lot of visual character customization.(4) Nearly 100 shirts, a dozen jackets and pairs of jeans, a bunch of belts, a couple pairs of sunglasses. I spent around 27 hours on the game, and a surprising portion of that was playing dress-up with Travis. Another killer feature is on display with the customization: huge inventories of items, many with flat-out-funny item descriptions. It's these little touches that make Grasshopper originals must-buys for this kid.

    Anyways, this game was thoroughly fun to play, and masterful at doling out rewards. I dunno if I'll play a better new game this year. If I don't, I won't be sad in the slightest.

    Play a sappy song.  Please.

    -Fat(5)

    1.
    Well, admittedly I did start it up on continue mode, so that I have all the unlocked stuff. So it's still pretty easy.

    2.
    The emotional content is accessible because of a beautiful localization job--the script (translations) and the voice acting are both outstanding. The game is admittedly unpolished in some other areas, as every review proclaims, but the work in these areas is without fault.

    3.
    No offense, Destroyman, but you just don't rate next to Shinobu, Bad Girl, or the SPOILER. Rest In Peace, Holly.

    4.
    Confidential to Suda 51: accessorizing is important. Changing belts and sunglasses is crucial, and I'm glad you built this in. (Jackets, shirts, jeans, anybody can do this--it's yr attention to accessories that makes us know you love us.) But man...it's gotta be the shoes. I want to change Travis' shoes! Next game, you best make this happen.

    5.
    Okay, okay. The Eurogamer review is excellent. And it occurs to me that I was led to Alexander's work by the most interesting writer on Kotaku these days: Maggie Greene. Worth noting.

    Tuesday, March 04, 2008

    to-day in retail and radd

    So to-day I went Shopping. Not a big spree or anything; I was a hair manic, fought through it with a bunch of writing, then rolled on down to the mall for a bit. Not an exciting trip (because I bailed on buying myself a copy of Guitar Hero III), but I did score a new copy of Touch Detective 2 1/2. Fifteen wing-wangs! --I stalled out on Touch Detective a while back, but it's a far better series for me than the hideously overrated Phoenix Wright crap(com). Plus, when given a shot at supporting Atlus at retail, I usually will.

    The funny part of the mission was when I plopped down my copy of Ghost Squad. The register biscut said "you know...this didn't review very well.(1) It's...it's pretty short." I laughed at him. "It's an arcade game. Length is not the point."

    Now, for the uninitiated, Ghost Squad is a light-gun game. I'd bought the Wii Zapper a while ago, and found it a most acceptable accessory, and its pack-in game, Link's Crossbow Training, was great fun for the hour it took me to beat it, and the hour or two I spent on grinding away for better medals later. Mainly, though, the Zapper and Link's shooting-gallery hijinx made me realize how many glorious hours I'd invested in arcade light-gun games. Usually rail shooters.(2)

    At the moment, there are two of these gracing the market. One, as is clear, I bought. The other is the rather well-reviewed Resident Evil: Umbrella Chronicles. But, as I told the monkey at the store, "I'm about a hundred bucks into the Resident Evil series without actually liking any of them, so screw those clowns."

    The argument I wanted to make, but spared the poor retail minion, was "Dude. It's Sega. It's AM2. I think this'll be an okay purchase." Two and a half hours in, I still haven't quite beated it, but I'm dang close. And it's fun!

    Now. If you'll excuse me, I'm off to beat No More Heroes. After that, more Ghost Squad.(3)

    1.
    Check this out! This is the very store where I have picked up, by game and Metacritic score:
    Animaniacs: the Great Edgar Hunt 65
    Final Fantasy: the Crystal Chronicles 80
    Robotech: Battlecry 74
    Star Trek: Conquest 51
    and a couple other things. (Most of the handheld collection's in storage--preparing for the move. So I can't inventory the entire collection...)

    Sos anyways...now you start sweating the fucking review scores? After I buy fucking Star Trek: Conquest? (Which, for the record, I thought was...sorta fun. Obviously unfinished and shipped early, but sorta fun.)

    2.
    Area 51 was probably my favorite, but the House of the Dead series was always good, and Sega cranked out a couple games with these GIANT fixed guns and HUGE screens that never failed to entertain the living bejeezus outta me.

    3.
    Look for my inevitable march up the leaderboards!! As a tribute to one of my loser buddies, my screen name is "Collision".

    Tales From... (Issues 1-3)

    The first issue of Tales From... opens with Leo at his favorite cafe. He is somewhat concerned but no longer really worried about the fact that he can see an anthromorphic manifestation of the archetype of Love, and is curious why she's crying into a bloody mary on the rocks. Leo is deeply "in tuned" to the forces of the universe and the human spirit, which is normally considered a noble and even saintly virtue. Leo finds it hellishly annoying, however, as being in tune with these Powers of Existence means being able to SEE them as human-like figures, who follow you around ALL THE TIME. Usually Leo ignores them.

    He's never seen Love cry before, though. But he'd seen lots of things he'd never seen before. He'd seen Chaos organize a utensil drawer. He'd seen Justice cheat orphans at cards. Still, asking Love why she was crying was a sharp violation of his Not Acknowledging the Powers of the Universe (hereafter referred to as "Powers of the Universe" or simply "the Powers") policy. So instead he kept working on his coffee and studying his self-hypnotization book (so maybe he could make himself just not see Love sitting there).

    Niveck the Ever-Bleeding commences Issue 2 by striding through the cafe door. Slopping onto the stool next to Leo's, Niveck describes to Leo in ponderous detail and thick sarcasm the morning's stroll and all the "bullshit aside glances" he received in progress: the "bitch" old lady on Union, the "cock-sucking" dog walkers on Hemlock, the "no doubt a pedophile" trolley operator near Ankeny, and, lest we forget, the "Nazi-fucking" priest near Foster. Such a torrent of profanity and vitriol was always almost enough to make one forget that Niveck had the poor luck to slowly secrete his own blood from every pore of his body.

    As a child, this didn't bother him too much on account of the spoiled attention he received on account of going to Catholic school. But the onset of puberty and the stern refusal of his female schoolmates to, as he puts it, "slip it up their skirts" led to his eventual expulsion. A few weeks was all it took for him to end up on the streets, where he did learned to defend himself (he's a dead eye with a semi-automatic pistol). Niveck enjoys Leo's company because Leo didn't even look up the first time he saw Niveck. Leo (mistakenly) assumed he was another archetype of some sort, and automatically Not Acknowledged him. Niveck immediately wanted to befriend this "chump with a wank haircut" because everyone patently Acknowledged him all the time. Leo was just glad Niveck was human.

    Leo told Niveck about Love sitting invisibly nearby crying soundlessly, and Niveck made a rather predictable but extremely vulgar suggestion about how Leo could make Love stop crying. Leo rolled his eyes and started to submit to Niveck his latest plan to Stop Seeing Things using self-hypnosis, but was interrupted when Niveck spotted the Rose spotting them through the window.

    Introduced in Issue 3, the Rose, or just "Rose" is a time traveler. 150 years from now he and his band of poet ninja resistance fighters had just slaughtered the very flower of the civil and military administration of the Char'r Empire which was occupying Earth. This moment was the endgame of a 6 year conflict of cat and mouse between the resistance and the Empire, the product of some good fortune for the Rose (he was banging an Imperial high priestess who let slip the big congregation) and untold hardship by the poet ninja army (they had lost 88% of their number since their uprising began). At the moment of his supreme triumph, a Char'r "geometry fold" had back-fired and Rose found himself in the present-day of Leo and Niveck.

    Initially Rose figured it was just a bad-luck accident but then found a note from his alien lover that something very important happened 150 years ago and that he needed to be there and make it happen. Rose personally thought Char'r Geometrical Mysticism was bunk, but curious signs and portents led him to think there might actually be something to it. Problem was, he didn't know what IT was, and thus was forced to meander about the city like a madman hoping for destiny or fate or history to carry him along.

    In the meantime he bored the holy hell out of Leo and Niveck recounting to them painstaking detail the Poet Ninja Army's struggle against the Char'r Empire. Worse yet, he pined extensively for his leather-skinned Char'r priestess - her isocelean eyes, her angled cheeks, her rhomboid breasts - which sounded to Leo and Niveck about as romantic as fucking a desiccated dead horse. The issue concludes when Rose remarks "what's that lady crying about?" at which point Niveck comments that he, too, can now see Love crying.

    Friday, February 22, 2008

    Hybridization

    A Sega Nomad became a dear part of my life over the holidays. Yah, the battery life is as short as you've heard - abt 5 hrs w/ (six) alkalines, and although a disappointing 2 or so hours w/ NiMH rechargeables, well, at least they're rechargeable.1

    Phantasy Star II's been getting the lion's share of play on the Nomad. This is contrary to what I've read in some places: that RPGs don't look great on the Nomad and are hard to read. I think it looks fantastic, and if you're having trouble reading it the screen on yr Nomad is either dying or something, or you need glasses.2 'Sides PSII, Sonic Spinball's gotten some semi-serious time, the big No. 2 is the recently acquired Shining Force[: Legacy of Great Intention].

    Shining Force is a vintage tactical RPG, which I adore. Menu and item management are pretty minimal, but the story advances quickly and battles don't take more than the occasional 2nd try (so far). Beloved by me features also include:
    (A) When Max, yr main character, dies in battle, the battle's over, which kinda sucks (the battle continues if other characters are slain), but the party doesn't lose any acquired experience (or gold, I think) from the failed attempt. This is why a 2nd attempt will mostly likely always succeed.
    (B) All the members of the Shining Force are recruited in the town maps. This is not an entirely unique feature (you can do it 108 times in Suikoden, for example), but I must confess it is charming. Most refuse to join up at first, of course, then change their minds after an event or some such.
    Anyways, I've been on the warpath in PSII, getting off that god-forsaken rock called Mota and finally reaching the alien world of Dezo, an experience which fills me with strange feelings. Wonder? Glee? Holy shit! Am I having FUN?!?

    Having been hitting the Genesis collection so hard lately, my mind wandered to the old conundrum of my lack of Genesis games which come in cases. Great sites exist on the 'nets for downloading covers for yr Genesis (or SNES or NES) cartridges, but I was perpetually held up my the lack of the cases themselves. You can mail-order some, but they're kinda stupid expensive: like a buck per case, but plus 2 bucks S+H. Eff that. So the last time I'm at CDGameXchange, I look at the Genesis section and note 3 sports games, each w/ their case, for a buck each. "I just need the cases," I explain to the clerk as I throw down my ones and scurry out the door.

    About 3-4 hours on the GIMP later, I can't stop looking at, or picking up and holding, these 2 beauties...

    Phantasy Star 2 + Shining Force 1 custom cases - front

    Of course, I had to make hybrid covers w/ the Japanese art on the front and the North American art on the spine and back.

    From the angle that matters the most: the view when on the shelf...

    Phantasy Star 2 + Shining Force 1 custom cases - side

    I really can't emphasize enough the smug satisfaction that comes w/ clicking yr copy of Shining Force into a colorful case designated as the case which holds Shining Force. Also, display as a concept and a reality, including the elements of design and set-up (what kind of shelf? what order? etc), is a critical distinction which sets any sort of hobbyist collection apart from mere archiving (a mere matter of semi-accessible storage).

    -d.d.


    1 However, I really need a different charger. Mine only holds 4 AAs at a time, and supposedly takes "overnight" to recharge. Which is true, if "overnight" is 24 hours. I need one of those 8-battery 45-60 minute powerhouses.
    2 Besides, don't 16-bit graphics always look just a bit sharper when viewed on a tiny screen?

    Saturday, February 02, 2008

    Good to be back home in the pubs with the people that you love

    Fat got me a 'Cube for xmas. With a Gameboy Player.1

    I never had a 'Cube before, so it was purty kewl. Especially w/ the Wavebird controller.

    I've dinked around w/ some of my GBA games on the GBPlayer, but basically I went out and immediately got myself a copy of Animal Crossing.2

    I don't claim to be a great "player" of Animal Crossing. Many places have been around longer than my pissant village of Ivon. Fuck, one resident (one of the chickens) has already left town. And I still can't consistently write letters anyone fuggin' understands!

    But. BUT. I can design the hell out of patterns. I got on that right off the bat.

    So it was pretty awesome to be wandering around the green the other day and find Pecan the squirrel, who seems to always have a "headache" in the morning, wearing my Dreamcast Swirl shirt!

    Pecan in DC shirt

    Then, I find not one, not 2, but three neighbors rockin' my Ms. Pac-Man shirt!!! Here's Dotty wearing 1 after a long night in my basement drinking JD & talking Blazers & Roy & Outlaw.

    Dotty in Ms Pacman shirt

    Nothing groundbreaking (the newer designs - those might be earth-shattering), but noteworthy on how we roll here at Reviewiera.

    -d.d.


    1 Just to make note, so it doesn't seem like he lavishes gifts on me w/ nothing in return, I got him a NeoGeo Pocket Color w/ 18 games for his birfday. Retro consoles & handhelds: the gifts that keep on giving.
    2 In no small part due to this.